![]() The Premium BP offers additional rewards. The tweaks to different base XP levels you are so fond of mentioning were done to equalize XP earnings across the ships.Įven then, you seem to have a serious hard-on for 5% here and there, completely ignoring the fact that that's a drop in the bucket compared to the real answer to OP's question the premium ship's camouflage with its 50% bonus.List of the Premium BP additional rewards The base XP income differences are there to ensyre every ship earns roughly the same amount of XP for the same effort expended / battle influence. But no, base XP income across all ships is roughly equalized, but because different ships have different roles and different things they are efficient at, their base XP coefficient is tweaked so that in the end the grind on any given ship is roughly equally as long as on another at the same tier.Īny differences there are between the ships is more down to player skill across different types and comfort level than any real difference in income modifiers, and any difference there is in actual base XP income pales in comparison to the 50% bonus baked into a premium ship's camo. If the difference were as big as you seem to believe, there would be some tech ships that would take years to grind through and some that would take hours, slightly exaggerated. Take off your tin foil hat and smell the coffee. The different base XP coefficients are there to equalize base XP income relative to eachother. Tweaking the base XP rate is WGs method to ensure that grinds on different ships take roughly equally as long as on other types. For example, a DD is going to earn a different amount of XP for capping and spotting and flat damage than a BB is, because of different roles.Įven within ship types, some have different base XP modifiers than others because some are better at things like capping, damage, spotting etc than others even within the same ship type. It is then further tweaked because not every ship of a same type is equally proficient at performing the same roles. Ships have different base XP multipliers so that at the end of the day they get similar XP income for doing fulfilling different roles. ![]() ![]() Let me put it as clear and concise as I can. You completely and hilariously misunderstand the reason for having different base XP multipliers for different ships. ![]()
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